For example, players will be able to pinpoint exactly where an enemy is approaching from by the sound of their footsteps alone.Īs was expected, and widely requested by fans, Ghost of Tsushima: Director’s Cut will bring with it some significant performance advantages for the PS5. What this means for next-gen Ghost of Tsushima: Director's Cut players is that the game’s level of immersion will be cranked up a level, not only through the obvious graphical enhancements but through the auditory experience. Sony’s new 3D audio technology aims to place the player within the game world, making sounds around them feel as though they’re happening in real life, and adding an all-new level of intensity. One of the most popular PS5 accessories at launch was the new wireless Pulse 3D PS5 headset, and for good reason. The console's specially designed headset, meanwhile, will be able to provide 3D audio. The inclusion of Haptic feedback in Ghost of Tsushima could suggest a new control scheme is on the way, as it’s hard to imagine it would be of much currently. Adaptive triggers are also made use of in Ratchet and Clank, with pulling the trigger all the way producing a different attack to only pulling it halfway. In Ratchet and Clank, haptic feedback is also used to indicate when the player should attack an enemy, which could prove useful in Ghost of Tsushima. These vibrations are linked to each corresponding leg, so as Ratchet plants his left leg, a vibration will be emitted on the left side of the controller and vice versa. Most notably, in Ratchet and Clank: Rift Apart, as Ratchet walks, his footsteps are synced up to the controller which gives off ever so slight vibrations on each side of the controller.
0 Comments
Leave a Reply. |