![]() The normal difficulty is pretty reasonable, but even veterans of tactics games might have trouble with Expert. Also, you get one continue per run, so even if you really screw up a battle you’ll get another chance. For example one seed for Ironclad might favor a Strength build, while another a Body. You can always undo the last move you made (though not farther back than that), so you’re not instantly doomed if you misclick. The other problem with seeds, is that they will favor certain play styles. You fully heal after each battle, so you don’t live or die on rest areas like in Slay the Spire-though fatigue will grind you down if you’re not careful. Oaken is more forgiving in a lot of ways than your standard deckbuilder roguelite. The tactics game has a bit of a learning curve and isn’t mind-blowing even once you’ve got the hang of it, but it’s more than solid enough to pull its weight. ![]() It offers a lot more control over your final build than many other deckbuilders, and has enough different upgrade options to keep things interesting. How Does It Compare?Īs I’ve said, the deckbuilding in Oaken feels great. If a unit’s fatigue equals its max health, that unit becomes exhausted just like if you’d played it twice in one battle. ![]() You won’t lose a battle unless your Hero dies, but a lot of the enemies inflict fatigue, a status condition that carries over between battles and lowers your units’ health. I mixed no lettuce in my ale, but the willow bark and hemp seeds. Besides the usual battles, you’ll also run into scenarios where your goal isn’t just to kill everyone-you might have to protect NPCs, avoid traps, or escape from danger. Nor could I find a reason why Henry atte Bridge would slay Alan the beadle.
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